Pages: [1] 2 3 4 |
1. complex- lvl 3 sanshas relay outpost - how do u complete? - in Missions & Complexes [original thread]
Ok, a team of 3 of us went through this complex, fought one mass of enemies, jumped, fought a second mass (with missile turrets). We are just sitting there with satellite towers and no ancient gate. We blow it all up. No loot to speak of. We foug...
- by Devil Chaser - at 2006.03.12 02:41:00
|
2. Poll: missiles or guns - in EVE General Discussion [original thread]
Edited by: Devil Chaser on 28/02/2006 03:15:27 Seems to me that missles own all. They seem to always hit, and they hit hard. I don't notice them ever being avoided, while there's tons of ways to avoid enemy gunfire. Defender missiles must be m...
- by Devil Chaser - at 2006.02.28 03:15:00
|
3. Trading Advice FROM a Newbie...How a 3-Week-Old Newbie Made a Billion - in Market Discussions [original thread]
not a single compliment for this guy's helpful info? You all are a bunch of leechers!
- by Devil Chaser - at 2006.02.18 19:48:00
|
4. Ship components used in what blueprints??? - in Science and Industry [original thread]
Ok, there we go. So, would you say that people who manufacture these components will find a good niche in the market based on people who are trying to manufacture tech2 ships?
- by Devil Chaser - at 2006.02.15 21:54:00
|
5. Ship components used in what blueprints??? - in Science and Industry [original thread]
I've looked at tech 2 blueprints. They don't use these items, they exclusively use the capital ship components, and all those components are specifically named: CAPITAL xxxxx xxxxx. So there are all these other components that I don't see any BPs...
- by Devil Chaser - at 2006.02.14 16:54:00
|
6. Ship components used in what blueprints??? - in Science and Industry [original thread]
Edited by: Devil Chaser on 14/02/2006 05:27:50 Ok, so I see all these blueprints I can get for ship components... http://www.eve-online.com/itemdatabase/manufactureresearch/blueprints/components/shipcomponents/default.asp antimatter reacto...
- by Devil Chaser - at 2006.02.14 05:27:00
|
7. Ore theif question - in Crime and Punishment [original thread]
Ooh, that makes me think of a very very neat trick: 1- A guy in a shuttle flies up to a can. Makes his own jetcan, and commences a transfer, pops the original can, then flies out. 2- A different guy in a dif corp / gang flies in with hauler and ...
- by Devil Chaser - at 2006.02.13 23:33:00
|
8. EVE-Central Cross Region Market Browser and Trade Finder - in Market Discussions [original thread]
Godsend. Please keep it up. This is fantastic. Would like to see something about security of the route, but that's prolly asking alot. The calculation of distances helps tremendously. Oh, being able to sort according to some of the data fields w...
- by Devil Chaser - at 2006.02.13 23:29:00
|
9. Ore theft 101, the 5th and final lesson. Etiquette for Ore thieves?? - in Crime and Punishment [original thread]
Ooh, that makes me think of a very very neat trick: 1- A guy in a shuttle flies up to a can. Makes his own jetcan, and commences a transfer, pops the original can, then flies out. 2- A different guy in a dif corp / gang flies in with hauler and ...
- by Devil Chaser - at 2006.02.13 23:19:00
|
10. Lesson 1 and only: How to avoid Theft of ore - in Crime and Punishment [original thread]
There are server-load problems with that technique. Now you have increased the possible variety of space-borne objects a thousandfold. Check out the overview settings. Do you want a check-box for every single module in the game? Do you want the ga...
- by Devil Chaser - at 2006.02.13 23:09:00
|
11. Selling Below Production costs - in Market Discussions [original thread]
Ahaha I agree. People who don't understand the true dynamics of the refining->production->sales system are actually putting out processed processed ore, just in the form of finished goods. If their prices are low enough, we can buy their fin...
- by Devil Chaser - at 2006.02.06 03:12:00
|
12. Make player courier missions worth the trouble or dont post em - in Market Discussions [original thread]
Originally by: Reiger Incephal That last may be true, but requires the pilot to know a route and knows the correct goods, plus put in the $$ to buy the goods in the first place. You may not know my routes, but I'm willing to cut you in o...
- by Devil Chaser - at 2006.02.06 03:07:00
|
13. Lesson 1 and only: How to avoid Theft of ore - in Crime and Punishment [original thread]
It's not a question of 'implied' property. It's a question of using an unsecure method when secure methods are available. Jetcans have a size of 27000 cubic meters, if I remember. They can be created in infinite numbers for zero cost. Secure co...
- by Devil Chaser - at 2006.02.04 19:52:00
|
14. Make player courier missions worth the trouble or dont post em - in Market Discussions [original thread]
Edited by: Devil Chaser on 04/02/2006 19:04:59 Um, what hauler has 112M isk to throw away and even cares to spend his time hauling other people's stuff around? Seriously, you guys can't put your collateral so high. At least break up your miss...
- by Devil Chaser - at 2006.02.04 19:03:00
|
15. Trade Route Generator - in Market Discussions [original thread]
Seems that the program doesn't like eve being on my second partition. D:\GAMES\evetrader_max>run.bat Eve Trade Finder Version 0.9 You can exit the program at any time by pressing CTRL+C Eve install path is D:/GAMES/eve java.lang.StringIndexOu...
- by Devil Chaser - at 2006.02.03 04:09:00
|
16. autopilot + dock - in Player Features and Ideas Discussion [original thread]
Omg oh noes!1!!1 this would totally disrupt the game balance and mechanics if players were allowed to dock as part of the autopilot! CCP makes us wait long times doing absolutely nothing while our ship autopilots from system to system, and you...
- by Devil Chaser - at 2006.02.02 03:29:00
|
17. Poll: Do you like the eve skill system? (time based vs. XP based) - in EVE General Discussion [original thread]
The poll was neutral, not sided one way or the other.
- by Devil Chaser - at 2006.02.02 03:26:00
|
18. autopilot + dock - in Player Features and Ideas Discussion [original thread]
You know what we need is an option to have the autopilot dock us when we reach our destination. Far too often I go for a 10 jump traderun and sit in space while I'm out making dinner or whatnot. Can be very bad in low sec space. ALl would be solve...
- by Devil Chaser - at 2006.02.02 02:07:00
|
19. Poll: Do you like the eve skill system? (time based vs. XP based) - in EVE General Discussion [original thread]
What if they implemented a small percentage skill point bonus for using your skills, that would reward players for putting effort into the game and spending time in a particular trade, but didn't take away the overall balance?
- by Devil Chaser - at 2006.02.02 01:32:00
|
20. Poll: Do you like the eve skill system? (time based vs. XP based) - in EVE General Discussion [original thread]
Ok, these forums are so primitive with no search or polls, we'll have to 'old skool' it. ** Poll intro: Eve uses a 'skills improve over time regardless of what activities the player partakes in ' approach to skill improvement. ADVANTAGES : ...
- by Devil Chaser - at 2006.02.02 00:57:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |